T'Pual /
Construct Swarm / Hive Being
Your Look
Choose one
for each from here or your class. You must choose at least one from
this list.
• No Eyes, Discolored Patches, or Clusters of Eyes
• Glowing Fibers, Orbiting Crystals, or Crackling Halo
• Translucent Skin, Bits of Glowing Matter, or Geometric Shapes
You start with this move:
Immortal,
as long as a piece is left...
You do not need to eat, sleep, or breathe. When you are reduced to 0
hit points, your form dissipates and you roll+ WIS . ✴On a 10+,
your hit points are set to one-half your maximum and choose one. ✴On
a 7-9, your hit points are set to 1d8 and choose two. ✴On a miss,
all three, and you have 1 hit point.
• You gain a debility.
• You lose something—the GM will tell you what.
• It takes you more than an hour to reconstruct yourself—the GM
will tell you how long.
When you gain a level, you can
choose from these moves or your class moves.
Astral
Giant
When you spend a few minutes or so gathering up enough matter, you
increase your size to large and gain the reach tag. Your equipment
does not resize to fit your new body.
Made of
Random Stuff
When you draw upon the matter around you, you can take 1d4 damage
(ignoring armor) to take +1 for the rest of the scene.
Lingering
Presence
When you are reduced to 0 hit points, you can still observe your
surroundings and communicate telepathically until you reconstruct
your form.
Logic
Probe
When you probe the thoughts of a helpless, thinking creature, roll+
INT . ✴On a 10+, in addition to hearing what it’s thinking you
learn something interesting or useful about them or something they
know about—the GM will tell you what. ✴On a 7-9, you also choose
1:
• The information is hazy.
• They also learn something about you.
• You are hit with a feedback spike—take -1 forward.
When you use this move, the target knows that someone was trying to
force their way into their thoughts.
Non-Euclidean
Physiology
You can change your shape into anything you can imagine, so long as
you do not exceed your original volume.
When you gain a level from
6-10, choose from these moves or the level 2-5 moves.
Psychic
Feedback
You can transmit pulses of random thoughts into a creature you touch.
When you hack and slash a living, thinking creature, you ignore their
armor, and when you defy danger against a melee attack, on a 12+
choose one:
• Deal 1d6 damage to the target (ignoring their armor)
• The target is dazed--you or an ally takes +1 against them.
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