Filling in the blanks.
A part of running Dungeon World is giving the players a say in the
creation of the world. These are two quotes from the Official Dungeon
World DM Guide to illustrate the point:
Dungeon World exists mostly in the imaginations of the people
playing it; maps help everyone stay on the same page. You won’t
always be drawing them yourself, but any time there’s a new
location described make sure it gets added to a map.
When you draw a map don’t try to make it complete. Leave room
for the unknown. As you play you’ll get more ideas and the players
will give you inspiration to work with. Let the maps expand and
change.
There will be times where I have left a part of the world blank,
either purposefully or by accident. When questions are asked by the
players that I do not have answers for, I will ask the players what
they think. Every answer will receive 1 xp. Keep in mind, to level up
a character only needs their current level + 7 in experience. Players
who help 'fill in the map' without prompting will also receive an
amount of experience in proportion to the effort put forth. All I ask
is that these ideas be of a serious nature (no towns filled with
monkey clowns) and that they idea fit the setting (no hidden temples
full of ninjas). This is a grim world where happiness can be
attained, but at the cost of great value or hard work. The world once
held great technological and magical wonders, and these wonders are
buried in the wastelands beyond civilization. Keep these factors in
mind when coming up with ideas. You can import things from other
preexisting works, though I value your imaginations far more and will
award more xp for original ideas.
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