Thursday, December 24, 2015

Spit ryhmes like fire...


Tarchon / Dragonborn / Half-Dragon

Your Look

Choose one for each from here or your class. You must choose at least one from this list.
• Molten Orbs, Multiple Sets, or a Missing Eye
• Sleek Scales, Thick Scales, or Protruding Horns
• Lithe Body, Scarred Hide, or Bulky Body

You start with this move:

Call of Battle
When you take damage, if your next attack is successful, roll twice and take the higher result for damage. When you try to resist the call of battle, take -1 ongoing until you enter the fray.

When you gain a level from 2-5, you can choose from these moves or your class moves.

Burning Breath
When you exhale a blast of searing fire, roll+ CON . ✴On a 10+, deal
your damage to a nearby enemy, ignoring its armor. ✴On a 7-9, deal
your damage to a nearby enemy and choose one:
• You damage an ally.
• You damage or light something on fire that you did not want to the GM will tell you what.
• Take -1 ongoing to breathe fire until you make camp.

Girded for Battle
You can spend 1 use of adventuring gear to retrieve a weapon with the hand or close tag. In addition, you ignore the load of any armor or shield you are wearing.

Is That All You Got?
When you take damage, take +1d6 damage forward against your attacker. In addition, when you hack and slash on a 10+, you can choose to deal +1d8 damage instead of +1d6.

Tremble Before My Might
You deal +1d4 damage with melee attacks, and you cannot gain the weak debility.

Wings
You have leathery wings that allow you to fly.

When you gain a level from 6-10, you can choose from these moves, or your race or class moves.

Incinerator
Requires: Burning Breath
When you use burning breath, you can choose to deal your damage to every creature in a nearby area.

Draconic Ascension
You can transform into a dragon, you gain 1 armor, the large tag, your bite and claws are treated as weapons with the close and reach tags, and you have a pair of wings that let you swiftly fly about. Your gear does not merge into your new form. Choose two:

• You gain +1 armor.
• Your bite and claws gain 2 of the following tags: messy, ignore armor, or forceful.
• If you have burning breath, it deals +1d6 damage and gains the agonizing tag.
• Your body is wreathed in flames: you gain the blazing tag.

When you revert back to your natural shape, take -1 forward.

Scouring Flames
Requires: Burning Breath
When you deal damage with your burning breath, you deal +1d6 damage and it gains the agonizing tag.

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