Ishim /
Half-Celestial / Aasimar
Your Look
Choose one
for each from here or your class. You must choose at least one from
this list.
• Glowing Eyes, Blindfold, or A Second Face
• Luminescent Hair, Halo, or Horns
• Glowing Patterns, Wings, or Lots of Eyes
• Flawless Skin, Pale Skin, or Shining Skin
Choose the domain that your
parent embodied:
War
You bristle for battle. When you start a fight, take +1d4 forward to
damage.
Death
When someone takes their last breath near you, they take +1.
Knowledge
When someone asks you for information about something, they take +1
to spout lore.
Protection
When you defend someone from harm, on a miss you still hold 1.
Sun
When you heal someone, they regain +1d4 hit points.
When you gain a level from
2-5, you can choose from these moves
or your class moves.
Guardian
Angel
Requires: Protection Domain
When you stand in defense of a living creature, hold +1 and take +1
ongoing armor until you spend all of your hold.
Know It
All
Requires: Knowledge Domain
When you spout lore, a miss counts as a 7-9.
Polytheism
Select another domain and gain the corresponding move.
Psychopomp
Requires: Death Domain
When someone near you takes their last breath, on a 10+ they regain
1d8 hit points. When lingering souls in your charge roll to resist
oblivion’s call, a miss counts as a 7-9.
Revitalizing
Light
Requires: Sun Domain
When you make camp, you and every creature that can see you regain
+2d6 hit points or recover from one debility the next day.
Weapon
Master
Requires: War Domain
When you shape a weapon out of the astral, you succeed as if you
rolled a 10+, and it can have the hand or close tag. When you wield a
weapon shaped from astral essence, deal +1 damage.
Wings
You have wings of a divine nature that allow you to fly.
When you gain a level from
6-10, you can choose from these moves or your class moves.
Knowledge
Is Power
Requires: Know It All
When you spout lore, on a 10+ you take +1 forward when acting on the
information.
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