The Engine of
Destruction
Cold, logical, inhuman—this is what they assume, and perhaps they
are right. A powerful thinking machine you are, built to roam across
planets unimpeded, built for war, built for science! You are not weak
like these humans, you are impervious, immortal, a truly sustainable
being. What need have you for air and water and children? The whole
vast universe lies before you, and there is no world now that can
deny you trespass.
You are a robot, created to fulfill a great need, programmed with a mission of the utmost importance. Is this still your driving force or have you grown, reprogrammed yourself and found a new purpose? For once you build a machine that thinks, it thinks for itself.
RACE
You
may choose a race for which your character was meant to emulate. You
choose as many physical attributes of the race you are emulating,
however, you much choose at least one “tell” from the list below.
You may also choose to take the moves from your chosen race instead
of your class moves.
LOOK
Choose at least one “tell” from the list:
• Glowing “Eye(s),” Human Eyes, Many Eyes.
• Computer Voice, Almost Human Voice, Inhuman Voice.
• Metal Exterior, Plastic Exterior, Synthetic Skin (On close
inspection, skin appears obviously artificial).
STATS
Your maximum HP is 10+Constitution.
Your base damage is d10.
STARTING
MOVES
Choose a specialization and
gain the corresponding move:
Scientific Exploration
When you discern the realities of non-living matter and energy, you
can roll with INT instead of WIS.
Seek and
Destroy
When you use your built-in weapons, you can roll with STR to volley
instead of DEX.
Tank
You have a heavy, reinforced metal exterior (2 armour, implanted, 2
weight) to protect you from harm.
You start with these moves:
Automatic
Systems
You have various mechanical functions built into your robot body.
Choose three:
- Drug injectors (applied): you have anaesthetic and choose one thief poison.
- Extendable limbs: add reach and near to your melee attacks.
- Flame thrower (reach, ignores armor, messy, reload) and gas (3 ammo).
- Force field: gives you 2 armor when turned on.
- Lasers (near, far, 1 piercing; fuelled by internal power source, you take 1d4 damage instead of expending ammo).
- Projectile cannon: makes any hand-held object a thrown weapon (near, far).
- Stun-wave projector (near, ignores armor, stun).
- Suspensor arrays: you can hover and levitate slowly.
- Utilities: you have an endless array of gadget utilities, from a portable kitchen and film projector to interior storage space, radio communication and spot lighting.
- Weaponized: with metal fists and implanted blades (close), you do +2 damage in melee.
Bend Bars,
Lift Gates
When you use pure strength to destroy an inanimate obstacle,
roll+STR. •On a 10+, choose three. •On a 7-9, choose two:
- It doesn’t make an inordinate amount of noise.
- It doesn’t take a very long time.
- Nothing of value is damages.
- You can fix the thing again without a lot of effort.
From the
Ashes, a Titan Arises
When you lose all your hit points, you don’t roll for your Last
Breath; the one who rebuilds or repairs you does, and deals with
Death on your behalf. If they are a scientist or technician, they can
roll+INT.
Welcome to
the Machine
When you make camp, you don’t consume rations and you don’t sleep
(or heal HP like others). When you consume fuel in order to restore
lost hit points, roll+CON. •On a 10+, you have enough to
repair yourself fully. •On a 7-9, you can restore half your lost
hit points, but you need something else to finish the job. The GM
will tell you what. On a miss, you consume all your fuel to no avail:
you must have more!
ALIGNMENT
Choose your programming:
Evil
Deliver suffering unto intelligent, organic life forms.
Good
Provide humans with wealth and riches or helpful technological
devices.
Lawful
Perform, under duress, the specific job or work you were created to
do.
GEAR
Your load is 12+STR. Choose up
to two of the following:
- 2d6 coins.
- Bag, box, or case.
- Clothes.
- Holographic recorded message.
BONDS
Fill in the name of a
companion in at least one:
_______________ helped get me repaired when I was broken.
_______________ knows a secret about my construction!
_______________ understands me perfectly, even though I am a robot.
I was programmed to help _______________.
ADVANCED
MOVES
When you gain a level from
2-5, choose from these moves.
Automated
Targeting Systems
Once you have wounded a living, organic enemy, your next attack
against the same foe deals +1d4 damage.
Cannibalized
Technology
When you have access to the proper tools, you may install
technological devices into yourself. Instead of this technology
existing as a separate unit, it is now a functional part of your
robot body.
Change of
Face
You have synthetic skin that can be modified to make you look like a
range of human beings. You can mimic another person’s physical
features but not their behaviors and mannerisms. Choose one feature
that persists no matter what your face looks like.
Environmental
Sensors
When you use your sensors to study the natural or supernatural
influences at work in the environment
use your sensors to study the natural or supernatural influences at
work in the environment, they tell you what forces are at play in
your location (especially arcane or divine forces), roll+INT. •On a
10+, the GM will give you good detail. •On a 7-9, the GM will give
you an impression.
Fully
Loaded
You get another two automatic systems functions.
Iron Hide
You gain +1 armor.
Mechanical
Objectivity
When you analyze a creature’s behavior with your computer brain
analyze a creature’s behavior with your computer brain, roll+INT.
•On a 10+, ask the GM two questions from the list below. •On a
7-9, ask one:
- How can I exploit them?
- How can I protect them?
- What do they need right now?
- What will they do next?
- Where can I find them?
Merciless
When you deal damage, deal +1d4 damage.
More Human
than Human
Get one move from another class. Treat your level as one lower for
choosing the move.
Versatile
Utility
Choose a second specialization move (now you have two).
Zardoz
Speaks to You
When you parley using threats of impending violence as leverage
parley using threats of impending violence as leverage, you may roll
with STR instead of CHA.
When you gain a level from
6-10, choose from these moves or the level 2-5 moves.
Assimilated
Requires: More Human than Human
Get one move from another class. Treat your level as one lower for
choosing this move.
Bloodthirsty
Replaces: Merciless
When you deal damage, deal +1d8 damage.
Calibrated
Targeting Adjustments
Replaces: Automated Targeting Systems
Once you have wounded an organic enemy, your next attack against the
same foe deals +1d8 damage.
Jet
Propulsion
You can fly at any speed.
Kaiju
Fighter
When you hack and slash a monster larger than you or defy its danger,
take +1.
Precision
Measurement
Requires: Mechanical Objectivity
When you examine an enemy’s structural integrity, ask the GM how
many hit points they have.
Steel Hide
Replaces: Iron Hide
You gain +2 armour.
Superior
Warrior
When you hack and slash on a 12+ you deal your damage, avoid their
attack, and impress, dismay, or frighten your enemy.
Transformer
Requires: Change of Face
When you transform your body to copy a creature, machine, or object
that you have observed closely, roll+DEX. •On a 10+, hold three.
•On a 7-9, hold two. •On a miss, hold one anyway. Spend your hold
to pass yourself off as the thing you are copying when scrutinized or
to use one of your robotic abilities without transforming back to
your normal form.
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