Thursday, December 24, 2015

I am Iron Man... CLASS


The Engine of Destruction
Cold, logical, inhuman—this is what they assume, and perhaps they are right. A powerful thinking machine you are, built to roam across planets unimpeded, built for war, built for science! You are not weak like these humans, you are impervious, immortal, a truly sustainable being. What need have you for air and water and children? The whole vast universe lies before you, and there is no world now that can deny you trespass.

You are a robot, created to fulfill a great need, programmed with a mission of the utmost importance. Is this still your driving force or have you grown, reprogrammed yourself and found a new purpose? For once you build a machine that thinks, it thinks for itself.

RACE

You may choose a race for which your character was meant to emulate. You choose as many physical attributes of the race you are emulating, however, you much choose at least one “tell” from the list below. You may also choose to take the moves from your chosen race instead of your class moves.

LOOK

Choose at least one “tell” from the list:
• Glowing “Eye(s),” Human Eyes, Many Eyes.
• Computer Voice, Almost Human Voice, Inhuman Voice.
• Metal Exterior, Plastic Exterior, Synthetic Skin (On close inspection, skin appears obviously artificial).

STATS

Your maximum HP is 10+Constitution.
Your base damage is d10.

STARTING MOVES

Choose a specialization and gain the corresponding move:

Scientific Exploration
When you discern the realities of non-living matter and energy, you can roll with INT instead of WIS.

Seek and Destroy
When you use your built-in weapons, you can roll with STR to volley instead of DEX.

Tank
You have a heavy, reinforced metal exterior (2 armour, implanted, 2 weight) to protect you from harm.

You start with these moves:

Automatic Systems
You have various mechanical functions built into your robot body.

Choose three:
  • Drug injectors (applied): you have anaesthetic and choose one thief poison.
  • Extendable limbs: add reach and near to your melee attacks.
  • Flame thrower (reach, ignores armor, messy, reload) and gas (3 ammo).
  • Force field: gives you 2 armor when turned on.
  • Lasers (near, far, 1 piercing; fuelled by internal power source, you take 1d4 damage instead of expending ammo).
  • Projectile cannon: makes any hand-held object a thrown weapon (near, far).
  • Stun-wave projector (near, ignores armor, stun).
  • Suspensor arrays: you can hover and levitate slowly.
  • Utilities: you have an endless array of gadget utilities, from a portable kitchen and film projector to interior storage space, radio communication and spot lighting.
  • Weaponized: with metal fists and implanted blades (close), you do +2 damage in melee.

Bend Bars, Lift Gates
When you use pure strength to destroy an inanimate obstacle, roll+STR. •On a 10+, choose three. •On a 7-9, choose two:
  • It doesn’t make an inordinate amount of noise.
  • It doesn’t take a very long time.
  • Nothing of value is damages.
  • You can fix the thing again without a lot of effort.

From the Ashes, a Titan Arises
When you lose all your hit points, you don’t roll for your Last Breath; the one who rebuilds or repairs you does, and deals with Death on your behalf. If they are a scientist or technician, they can roll+INT.

Welcome to the Machine
When you make camp, you don’t consume rations and you don’t sleep (or heal HP like others). When you consume fuel in order to restore lost hit points, roll+CON. •On a 10+, you have enough to
repair yourself fully. •On a 7-9, you can restore half your lost hit points, but you need something else to finish the job. The GM will tell you what. On a miss, you consume all your fuel to no avail: you must have more!

ALIGNMENT

Choose your programming:

Evil
Deliver suffering unto intelligent, organic life forms.

Good
Provide humans with wealth and riches or helpful technological devices.

Lawful
Perform, under duress, the specific job or work you were created to do.

GEAR

Your load is 12+STR. Choose up to two of the following:
  • 2d6 coins.
  • Bag, box, or case.
  • Clothes.
  • Holographic recorded message.

BONDS

Fill in the name of a companion in at least one:

_______________ helped get me repaired when I was broken.
_______________ knows a secret about my construction!
_______________ understands me perfectly, even though I am a robot.
I was programmed to help _______________.

ADVANCED MOVES

When you gain a level from 2-5, choose from these moves.

Automated Targeting Systems
Once you have wounded a living, organic enemy, your next attack against the same foe deals +1d4 damage.

Cannibalized Technology
When you have access to the proper tools, you may install technological devices into yourself. Instead of this technology existing as a separate unit, it is now a functional part of your robot body.

Change of Face
You have synthetic skin that can be modified to make you look like a range of human beings. You can mimic another person’s physical features but not their behaviors and mannerisms. Choose one feature that persists no matter what your face looks like.

Environmental Sensors
When you use your sensors to study the natural or supernatural influences at work in the environment
use your sensors to study the natural or supernatural influences at work in the environment, they tell you what forces are at play in your location (especially arcane or divine forces), roll+INT. •On a 10+, the GM will give you good detail. •On a 7-9, the GM will give you an impression.

Fully Loaded
You get another two automatic systems functions.

Iron Hide
You gain +1 armor.

Mechanical Objectivity
When you analyze a creature’s behavior with your computer brain analyze a creature’s behavior with your computer brain, roll+INT. •On a 10+, ask the GM two questions from the list below. •On a 7-9, ask one:
  • How can I exploit them?
  • How can I protect them?
  • What do they need right now?
  • What will they do next?
  • Where can I find them?

Merciless
When you deal damage, deal +1d4 damage.

More Human than Human
Get one move from another class. Treat your level as one lower for choosing the move.

Versatile Utility
Choose a second specialization move (now you have two).

Zardoz Speaks to You
When you parley using threats of impending violence as leverage parley using threats of impending violence as leverage, you may roll with STR instead of CHA.

When you gain a level from 6-10, choose from these moves or the level 2-5 moves.

Assimilated
Requires: More Human than Human
Get one move from another class. Treat your level as one lower for choosing this move.

Bloodthirsty
Replaces: Merciless
When you deal damage, deal +1d8 damage.

Calibrated Targeting Adjustments
Replaces: Automated Targeting Systems
Once you have wounded an organic enemy, your next attack against the same foe deals +1d8 damage.

Jet Propulsion
You can fly at any speed.

Kaiju Fighter
When you hack and slash a monster larger than you or defy its danger, take +1.

Precision Measurement
Requires: Mechanical Objectivity
When you examine an enemy’s structural integrity, ask the GM how many hit points they have.

Steel Hide
Replaces: Iron Hide
You gain +2 armour.

Superior Warrior
When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.

Transformer
Requires: Change of Face
When you transform your body to copy a creature, machine, or object that you have observed closely, roll+DEX. •On a 10+, hold three. •On a 7-9, hold two. •On a miss, hold one anyway. Spend your hold to pass yourself off as the thing you are copying when scrutinized or to use one of your robotic abilities without transforming back to your normal form.

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