Friday, December 25, 2015

Let me sail, let me sail, let the Orinoco flow...


Filling in the blanks.

A part of running Dungeon World is giving the players a say in the creation of the world. These are two quotes from the Official Dungeon World DM Guide to illustrate the point:

Dungeon World exists mostly in the imaginations of the people playing it; maps help everyone stay on the same page. You won’t always be drawing them yourself, but any time there’s a new location described make sure it gets added to a map.

When you draw a map don’t try to make it complete. Leave room for the unknown. As you play you’ll get more ideas and the players will give you inspiration to work with. Let the maps expand and change.

There will be times where I have left a part of the world blank, either purposefully or by accident. When questions are asked by the players that I do not have answers for, I will ask the players what they think. Every answer will receive 1 xp. Keep in mind, to level up a character only needs their current level + 7 in experience. Players who help 'fill in the map' without prompting will also receive an amount of experience in proportion to the effort put forth. All I ask is that these ideas be of a serious nature (no towns filled with monkey clowns) and that they idea fit the setting (no hidden temples full of ninjas). This is a grim world where happiness can be attained, but at the cost of great value or hard work. The world once held great technological and magical wonders, and these wonders are buried in the wastelands beyond civilization. Keep these factors in mind when coming up with ideas. You can import things from other preexisting works, though I value your imaginations far more and will award more xp for original ideas.

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